Athletics
School entries
Individual entries
Rotation
Officials
Each schools must ensure that 1 member of staff is available to help with events if required. Schools should be informed of this prior to the competition.
THE TRACK
The Start
The Races
The Finish
Relay Races
Finals
Subtitutions/Injury
THE FIELD EVENTS General
High Jump
Long Jump
Standing Triple Jump
Shot Putt
Turbo Javelin
- 2 entries per school per event for all track and field events are allowed.
- Both entries from each school will be awarded points.
Individual entries
- Each athlete is able to compete in a maximum of 2 track or field events, 1 other event and a relay.
- E.g.: 2 track events, 1 field event and a relay
- 2 field events, 1 track event and a relay.
Rotation
- Boys and girls should rotate between track and field.
- High jump must take priority over all other field events.
- All track finals should take place with boys and girls present after their separate events.
Officials
Each schools must ensure that 1 member of staff is available to help with events if required. Schools should be informed of this prior to the competition.
THE TRACK
The Start
- For long distance, “on your marks” followed by a whistle.
- For sprints, “take your mark, set” followed by a whistle.
The Races
- 75m, 150m and relays shall be run in lanes. Competitors should keep to their allotted lane from start to finish in these events.
- Any competitor jostling, running or walking across or obstructing another competitor so as to impede progress shall be liable to be disqualified.
The Finish
- The finish shall be a line 5cm in width drawn across the track at right angles to the inner edge.
- Two blue posts will denote the extremities of the finish line and shall be placed at least 30cm from the edge of the track.
- The competitors shall be placed in the order in which any part of the body i.e. torso (as distinguished from head, neck, arms, hands, feet and legs) reaches the vertical plane of the edge of the finish line nearer to the start.
Relay Races
- The baton must be carried in the hand throughout the race. If dropped, the athlete who dropped it may leave the lane in order to retrieve the baton and recover it. Provided this procedure is adopted, no other athlete is impeded and by so doing the distance of the race is not lessened, dropping the baton shall not result in disqualification.
- Competitors after handing-over the baton should remain in their lanes until the course is clear to avoid obstruction to other competitors. Should any competitor willfully impede a member of another team by running out of position or lane at the finish of a stage that competitor is liable to cause the disqualification of his or her own team.
- On completion of the final leg the baton is to be handed to an official by the last runner.
- No competitor may run two sections for a team.
- A change over zone should be marked on the track (the distance will be at the discretion of hosting school depending on length of track) If possible include change over judges.
Finals
- Finals will be held for the two shortest sprint distances (75m and 150m) and 4x100m relays.
Subtitutions/Injury
- Substitutions should be made on trust, and it is the participating school’s responsibility to ensure that athletes do not exceed the maximum entries allowed. Failure for school’s to check this will result in a sanction.
THE FIELD EVENTS General
- Events will be staggered. Each field event will be open for 30 minutes. All competitors must take part in the event within the time allotted. Failure to do so could result in disqualification.
- In throwing or jumping for distance no competitor is allowed to have more than one go recorded in any one attempt of the competition.
- In the field events each competitor shall be allowed three attempts except high jump.
- Once the competition has begun competitors are not permitted to use the runways or takeoff areas for practice or warm up purposes nor are they permitted to use throwing sites for practice trials, with or without implements.
- Competitors must wear trainers for all events.
High Jump
- High jump will take place in a suitable location. Where possible all field events will be on grass.
- Jumpers do not have to land on their feet. However a jumper should use a recognised High Jump technique. This will allow for a variety of jumping styles not necessarily the scissors kick. Any clear illegal or dangerous techniques will be pointed out to a competitor and disqualification will only occur for safety reasons.
- One-foot take off is required.
- The height of the bar will start at 90cm and the bar will be raised 5cm between each round. The competitors shall be informed of this before the competition begins.
- Competitors may commence jumping at any of the heights above the minimum height and may jump at their discretion at any subsequent height.
- Elimination will be after 7 jump failures overall.
- Even after all the other competitors have failed, a competitor is entitled to continue until he or she has forfeited the right to compete further and the best jump shall be recorded as the winning height.
- After the competitor has won the competition the heights to which the bar is raised shall be decided after the judge of the competition has consulted the wishes of the competitor.
- Ties shall be decided by counting back. The competitor with the fewest failures in the competition out of those competitors in the tie will be the winner.
Long Jump
- Competitors will be allowed three jumps each.
- A run up shall be allowed.
- Competitors shall be credited with the best of all their attempts
- In the case of a tie, the second best performance of the competitors tying shall determine the result. If the tie still remains, the third best jump will be decisive and so on. If the tie still remains the competitors shall share the position.
- The takeoff shall be from the white line or take off board as marked.
- The back of the heel of the jumper’s trainers is measured from the takeoff line or where the competitor’s body landed closest to the takeoff line. If the competitor falls back after landing it is this mark that is to be measured.
- The distance shall be recorded to the nearest 1cm below the distance measured if that distance is not a whole centimetre.
Standing Triple Jump
- Competitors will be allowed three jumps each.
- Competitors shall be credited with the best of all their attempts
- In the case of a tie, the second best performance of the competitors tying shall determine the result. If the tie still remains, the third best jump will be decisive and so on. If the tie still remains the competitors shall share the position.
- The takeoff shall be from a STANDING start from the white line on the mat.
- From a standing start, competitors will start on one foot (the other raised), hop on the same foot, step with the opposite foot and then jump to land on BOTH feet.
- A rocking movement will be permitted before the start of the jump from one foot only.
Shot Putt
- Where possible a 2.72kg shot should be used. If not available a 2kg shot can be used but the host schools must inform the participating schools as early as possible to allow ample practice time
- The ‘push’ must come out from the neck (NOT A THROW)
- If possible teacher to demonstrate
- There will be no throwing circle. Competitors may move between the two lines; the lines should be a max of 2m apart.
- Competitors must not step over the line or the attempt will not be counted.
- The measurement will be taken from where the shot first lands on the grass and back to the line, but must land within the allocated zone.
- The measurement will be taken from the closest part of the shot to the line from where it was thrown.
Turbo Javelin
- Turbo javelin will be offered if the host school can accommodate it at the weight of 400g unless otherwise stated.
- An athlete is not allowed to touch line of the rim.
- Throwing, Proper technique requires the athlete to hold the javelin with only one hand on the cord grip. Gloves aren't allowed, and tape on the fingers is permitted only if its to cover an open wound.
- The javelin must be thrown with an over-the-shoulder motion. The competitor can't turn his/her back to the throwing area until the javelin is airborne.
- The javelin must land within the "sector" to register a score. This fan-shaped area extends out from the ends of the arch-shaped foul line. The javelin can't land on the lines marking the sides of the sector. The head of the javelin has to hit the ground first or the throw is a foul.